Aug. 2nd, 2017

whitefox: (Default)
๐Ÿ† ๐Ÿ…ด ๐Ÿ…ฒ ๐Ÿ†„ ๐Ÿ† ๐Ÿ†‚ ๐Ÿ…ธ ๐Ÿ…พ ๐Ÿ…ฝ
OOC Information
Name: Joey
Are you over 18?: Yes
Contact: Discord - JOJO#1374, Plurk - [plurk.com profile] bizarretown
Characters: Shirou Fubuki ([personal profile] touketsu)

IC Information
Character: Kurama
Age: Officially, Kurama's age is difficult to pinpoint. As a demon, he was reported to be anywhere between 1000 and 3000 years old but, at his current canon point and as a demon reborn into the body of a human, he appears to be physically 15 or 16 yeas old at the most.
Canon: Yu Yu Hakusho
Canon Point: Chapter Black Saga, Volume 15, Chapter 138. Riddled with guilt and anger after having been forced to manipulate Amanuma into his own death, Kurama reveals Gourmet's true identity as Elder Toguro and mercilessly sentences him to an eternity of suffering at the hands of the Sinning Tree's illusions.

History: Kurama's history can be found here.

Personality: Lending his unsurpassed intelligence, deductive reasoning, and innovative strategies to his comrades, Kurama has proven time and again that he is an invaluable asset to the other protagonists of the series. There are, however, two sides to Kurama. While he often acts the part of the levelheaded shepherd who steers their flock, there also rests the soul of a demon lurking beneath his placid exterior.

On the surface, Kurama can appear completely unassuming, a characteristic that is only amplified by his gentle appearance. Successfully masquerading as a natural born human for fourteen years, it wasn't until he stole one of the Reikai's sacred artifacts that he outed himself as a demon thief, and even then his family and his peers at school remained none the wiser to his true self. His youthful countenance also manifests in other ways, of course. Kurama is someone who takes great pleasure in teasing his fellow teammates and friends, who demonstrates such measured control of himself that he can even do so with a straight face. His sense of humor is blunt and unequivocally forthright, pulling no punches, and he approaches fighting in a similar way. Whether in his human form and stooping to making silly faces to break his enemy's concentration, or as Youko and mocking his opponents by playfully throw their words back at them, Kurama proves that appearances are deceiving.

Unfortunately, Kurama also possesses something of a self-depreciating nature, one that he normally hides quite well, but rears its head at the most inconvenient times. He was willing to sacrifice his own life to see his mother well again, believing that she would be much happier without him in her life. Yusuke prevented this from happening, but then Kurama thanked him by waiving his well-being and taking a sword through the stomach for him, anyway. Of course, Kurama is a fiercely enduring individual and has survived far worse afflictions throughout his life. In fact, above all else excepting his intelligence, his endurance may be his most defining trait. From surviving lethal wounds dealt to his demon fox form and making certain he was reborn again into the body of a human, to withstanding the brutal onslaught of his enemies attacks such as bombs and even savage beatings, he always manages to cling to life.

One might argue that his loyalty to those who have done so much to help him is the very thing that keeps both of his feet out of the grave. From the way that his mother saved him from falling upon broken glass as a boy, to Yusuke sharing the sacrifice of his life to keep Kurama from giving up all of his own, and even the way that he and his friends supported one another in the many trials they faced together, he has surrounded himself with people he feels indebted to โ€” people for whom he must live on.

Not that Kurama was always so protective, of course. Once, a long time ago, he'd been willing to abandon those who were a detriment to his own ambitions, and was even willing to go as far as killing them. He never anticipated growing fond of his human mother, who unintentionally taught him all about human empathy, but it was because of her that he became so unwavering and protective when his loved ones were threatened. He takes great offense to anyone who would hold someone hostage, such as when Roto wanted Kurama to throw their fight or risk having his mother harmed, but he did not falter then. Instead, Kurama found a way to outsmart his opponent, and by utilizing great patience and stalling, he not only defeated his enemy, but permanently put him down for daring to threaten what's his.

In fact, many of the ways in which Kurama approaches not only everyday situations, but also battle, boasts a level of cunning that far surpasses that of his friends or his adversaries. His strategies are avantegarde, much like his way of thinking: always two-to-three steps ahead of everyone else. And while he will willingly go to most lengths to ensure his victory in a fight, utilizing various deadly plants, potions concocted by others that will awaken his demon fox form, and even his own blood, he remains someone who fights honorably.

After hearing Ura Urashima's story, Kurama was willing to go easy on him and spare his life during their match, but that was before he had discovered he'd been lied to. He can be sympathetic to the plights of others, and often his opponents try to manipulate him this way, but failure to disguise such underhandedness and betrayal does not leave room for forgiveness in Kurama's eyes. He finds such people unsightly and pitiful, and even in the wake of their death, whether or not at his own hands, he feels very little for them.

It is in that way he can be seen as very cruel and ruthless, but more frightening is Kurama's ability to completely slow down his heartbeat and erase his emotions from his expression altogether. Even when wracked with guilt at having Amanuma, a young boy, into his own death, Kurama managed to conceal his emotions from his friends and convince them that he was completely fine. However, Kurama does not adopt such a countenance unless he has been backed into a corner or feels his composure is hanging on by a thread. In the case with Amanuma, it was the latter...

The result of which showcased one of the most vindictive acts ever committed by Kurama in his many, many years of living. Not only had his hand been forced with Amanuma's death, but Elder Toguro chose to mock the boy afterwards, an act Kurama could not forgive. Already on the verge of exploding from rage, he finished Toguro off with one quick strike of his rose whip...but the real killer was the seed that he planted within his adversary as he had done so. For, not only is Kurama someone who is good at hiding his emotions, but he is quite masterful at hiding his intentions, too. As for Toguro, he was sentenced to suffer the worst possible fate imaginable for all eternity: due to his healing capabilities, the vampiric Sinning Tree would cause him to forever repeat his worst nightmares.

Because certain evils do not deserve an end as peaceful as death.

Ultimately, Kurama has learned to balance what it means to be both Shuichi Minamino and Kurama the Youko. Possessing the heart of a human that was instilled with warmth by his human mother, and the soul of a demon that was hardened by countless years of brutal conditioning, he has developed into a sort of savage garden: beautiful and nurturing to those who show the proper respect, and treacherous to those who would cross him.

Etc: Depending upon the form he is using at the time and who is addressing him, Kurama is a character whose different names hold very specific function and meaning. While "Kurama" is in fact his true name, as well as the name that is most commonly used by him or anyone else that knows his true identity, it is also a name that is sometimes paired with "Youko" which is generally used as a descriptor rather than its own name. Together, they translate roughly into, "Kurama the Demon Fox." Of course, either can still be used on its own, but any Youko variation strictly refers to his silver-haired fox demon form. As a human, Kurama is also known to his family and peers at school as "Shuichi Minamino." Among all of these monikers, Shuichi is the most like an alias, although the demon half of Kurama fused long ago with the human spirit of Shuichi and the two are now one and the same.

Persona
Name: Eligor
Branch: Navigator
Type(s): Physical
Style(s): Sorcerer, Negotiator
Passive: Dual

Writing Sample
A thread in the Test Drive Meme with Hiei.

Although this showcases his AU personality, I feel that Kurama's defining characteristics have remained intact enough to use this as a sample.

whitefox: (Default)

A WAKING LITHIUM FLOWER
just about to bloom

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CODED BY JUSTLIKEBART
whitefox: (Default)
๐Ÿ†€ ๐Ÿ†„ ๐Ÿ…พ ๐Ÿ†ƒ ๐Ÿ…ด ๐Ÿ†‚
๐‚๐‡๐€๐๐“๐„๐‘ ๐ŸŽ๐ŸŽ...
"Write the character quote here."

๐‚๐‡๐€๐๐“๐„๐‘ ๐ŸŽ๐ŸŽ...
"Write the character quote here."

๐‚๐‡๐€๐๐“๐„๐‘ ๐ŸŽ๐ŸŽ...
"Write the character quote here."

๐‚๐‡๐€๐๐“๐„๐‘ ๐ŸŽ๐ŸŽ...
"Write the character quote here."

๐‚๐‡๐€๐๐“๐„๐‘ ๐ŸŽ๐ŸŽ...
"Write the character quote here."

๐‚๐‡๐€๐๐“๐„๐‘ ๐ŸŽ๐ŸŽ...
"Write the character quote here."

๐‚๐‡๐€๐๐“๐„๐‘ ๐ŸŽ๐ŸŽ...
"Write the character quote here."


whitefox: (Default)



๐– ๐–ญ๐–ฎ๐–ญ๐–ธ๐–ฌ๐–ฎ๐–ด๐–ฒ ๐–ฎ๐–ญ โˆ™ ๐–ฒ๐–ข๐–ฑ๐–ค๐–ค๐–ญ๐–จ๐–ญ๐–ฆ ๐–ฎ๐–ญ โˆ™ ๐–จ๐–ฏ ๐–ซ๐–ฎ๐–ฆ๐–ฆ๐–จ๐–ญ๐–ฆ ๐–ฎ๐–ฅ๐–ฅ

whitefox: (Default)
๐Ÿ…พ ๐Ÿ†„ ๐Ÿ†ƒ - ๐Ÿ…พ ๐Ÿ…ต - ๐Ÿ…ฒ ๐Ÿ…ท ๐Ÿ…ฐ ๐Ÿ† ๐Ÿ…ฐ ๐Ÿ…ฒ ๐Ÿ†ƒ ๐Ÿ…ด ๐Ÿ†
๐๐€๐‚๐Š๐“๐€๐†๐†๐ˆ๐๐†...
Yes โ€” But I tend not to back-tag beyond the current month unless otherwise discussed.

๐“๐‡๐‘๐„๐€๐ƒ๐‰๐€๐‚๐Š๐ˆ๐๐†...
Yes โ€” But please ask first so at least one of us can make sure all participants agree to it.

๐“๐‡๐‘๐„๐€๐ƒ ๐ƒ๐‘๐Ž๐๐๐ˆ๐๐†...
Yes โ€” Just give me a heads up first in case any last details need ironing out.

๐…๐Ž๐”๐‘๐“๐‡๐–๐€๐‹๐‹๐ˆ๐๐†...
No โ€” It gets a bit too complicated, but I'm not opposed to the indirect variety.

๐€๐‚๐“๐ˆ๐Ž๐ ๐ฏ๐ฌ ๐๐‘๐Ž๐’๐„...
Either โ€” Generally, I'll match my RP partner, as I use both and have no personal preference.

๐€๐’๐’๐”๐Œ๐„๐ƒ ๐‚๐‘...
Yes โ€” Hit me up and let's plan how our characters know each other!

๐Ž๐…๐…๐„๐๐’๐ˆ๐•๐„ ๐’๐”๐๐‰๐„๐‚๐“๐’...
None โ€” But I'd prefer to keep things PG-13 unless otherwise discussed.






๐Ÿ…ธ ๐Ÿ…ฝ - ๐Ÿ…ฒ ๐Ÿ…ท ๐Ÿ…ฐ ๐Ÿ† ๐Ÿ…ฐ ๐Ÿ…ฒ ๐Ÿ†ƒ ๐Ÿ…ด ๐Ÿ†
๐‡๐”๐†๐†๐ˆ๐๐† ๐“๐‡๐ˆ๐’ ๐‚๐‡๐€๐‘๐€๐‚๐“๐„๐‘...
Yes โ€” While Kurama isn't one for unjustified physical contact, he's also not the sort of person who would become irate at being suddenly hugged by someone else. As long as they're not creeping on him, anyway.

๐Š๐ˆ๐’๐’๐ˆ๐๐† ๐“๐‡๐ˆ๐’ ๐‚๐‡๐€๐‘๐€๐‚๐“๐„๐‘...
Yes โ€” However, Kurama would really prefer he wasn't the unwitting target of someone's advances, and anyone who chooses to pursue such an intimate gesture without first receiving his consent will be in for a rude awakening. Now, if he's the one who chooses to instigate for any reason...well, that's another story.

๐…๐‹๐ˆ๐‘๐“๐ˆ๐๐† ๐–๐ˆ๐“๐‡ ๐“๐‡๐ˆ๐’ ๐‚๐‡๐€๐‘๐€๐‚๐“๐„๐‘...
Yes โ€” By all means, flirt with him. Just don't expect him to reciprocate. Unless he is genuinely interested in someone, Kurama won't string them along.

๐…๐ˆ๐†๐‡๐“๐ˆ๐๐† ๐–๐ˆ๐“๐‡ ๐“๐‡๐ˆ๐’ ๐‚๐‡๐€๐‘๐€๐‚๐“๐„๐‘...
Yes โ€” Verbal fights are completely green-lit, but if it's physical we should discuss it first. Kurama is an excellent fighter and strategist, and while he doesn't approve of unnecessary violence, he has no qualms with bloodshed or even killing if the situation calls for it.

๐ˆ๐๐‰๐”๐‘๐ˆ๐๐† ๐“๐‡๐ˆ๐’ ๐‚๐‡๐€๐‘๐€๐‚๐“๐„๐‘...
Ask โ€” I'm generally okay with this and Kurama himself is super prone to injury because he's a reckless fuck sometimes, but it's better to ask just in case injuring him would conflict with something else going on or something that's been planned.

๐Š๐ˆ๐‹๐‹๐ˆ๐๐† ๐“๐‡๐ˆ๐’ ๐‚๐‡๐€๐‘๐€๐‚๐“๐„๐‘...
No โ€” I'd prefer to avoid this altogether, sorry.


whitefox: (Default)
๐Ÿ…ธ ๐Ÿ…ฒ : ๐Ÿ†‚ ๐Ÿ…ด ๐Ÿ…ฟ ๐Ÿ†ƒ ๐Ÿ…ด ๐Ÿ…ผ ๐Ÿ…ฑ ๐Ÿ…ด ๐Ÿ†

04-09-2017 โ–Œ LOG โ– 37+STARTER
โ— Kit Florentine (Kurama), โ— Vincent Kurobuchi (Hiei), โ˜ธ Emily Sugimoto (๐Ÿ‘ Reimi Sugimoto), โ— Reid Blair (Kamui)
Reimi: Reimi escorts Kit through his dreamscape to find the truth. (17)
Hiei: An unexpected reunion that yields familiar adventure. (18)
Kamui: Discussions of cuts and cake in the back alley of a club. (1)
Chikusa: Somewhere between being awake and dreaming Kit finds himself discussing occult truths with one of his peers. (1)
Name: Summary. (#)


10-09-2017 โ–Œ THREAD - 21 DAYS REMAIN โ– 8
โ˜ธ Eligor/Kit Florentine (Kurama), โš” Andras/Vincent Kurobuchi (Hiei)
A familiar name boasting a familiar bloodlust addresses the applenet chatroom.

10-09-2017 โ–Œ THREAD - 21 DAYS REMAIN โ– 10
โ˜ธ Eligor/Kit Florentine (Kurama), โš” Andras/Vincent Kurobuchi (Hiei)
Kit tries to make sense of what's happening, but someone doesn't see the sense in that.

10-09-2017 โ–Œ THREAD - 21 DAYS REMAINโ– 3
โ˜ธ Eligor/Kit Florentine (Kurama), โ˜ธ Orias/Emily Sugimoto (๐Ÿ‘ Reimi Sugimoto)
Although she doesn't recognize him, Kit remembers Emily from a dream.

10-09-2017 โ–Œ THREAD - 21 DAYS REMAIN โ– 1
โ˜ธ Eligor/Kit Florentine (Kurama), โ˜ธ Astaroth/Ciro Bonavida (๐Ÿ‘ Chikusa Kakimoto)
The importance of unimportant details.

16-09-2017 โ–Œ LOG โ– 1
โ˜ธ Eligor/Kit Florentine (Kurama), โš” Andras/Vincent Kurobuchi (Hiei)
Taking home stray flowers.

23-09-2017 โ–Œ THREAD - 7 DAYS REMAIN โ– 55+STARTER
โ˜ธ Eligor/Kit Florentine (Kurama), โš” Andras/Vincent Kurobuchi (Hiei), โ˜ธ Orias/Emily Sugimoto (๐Ÿ‘ Reimi Sugimoto), โœช Luci
Hiei: Vincent demonstrates some concern for his roommate... (18)
Hiei: ...and also stalking tendencies. (9)
Reimi: She's holding on too hard. (28)
Luci: Is it possible to Awaken early? (4)


23-09-2017 โ–Œ POST โ– 4+STARTER
โ˜ธ Eligor/Kit Florentine (Kurama), โš” Andras/Vincent Kurobuchi (Hiei), โš” Camio/Asher Gutermuth (๐Ÿ‘ Gladion), โ˜ธ Orias/Emily Sugimoto (๐Ÿ‘ Reimi Sugimoto), โ˜ธ Dantalion/Kei Nein (๐Ÿ‘ Taro Watanabe)
Luci has expressed that an early Awakening is possible and Kit solicits assistance from the app users to help him pull this off.





๐Ÿ…พ ๐Ÿ…พ ๐Ÿ…ฒ : ๐Ÿ†‚ ๐Ÿ…ด ๐Ÿ…ฟ ๐Ÿ†ƒ ๐Ÿ…ด ๐Ÿ…ผ ๐Ÿ…ฑ ๐Ÿ…ด ๐Ÿ†

02-09-2017 โ–Œ OOC โ– EVENT PLANNING
What to expect regarding Kit's reaction to his dream, the shadows, and the knowledge of being an unawakened.

00-00-2017 โ–Œ OOC โ– TYPE
Summary

00-00-2017 โ–Œ OOC โ– TYPE
Summary

00-00-2017 โ–Œ OOC โ– TYPE
Summary

whitefox: (Default)
Kurama's "Greenhouse Observations" are recorded in a small green leather-bound notebook with a red-orange rose detail on the cover. This pocket-size journal doubles as a personal botanical study and a discreet means for recording and keeping track of coded information pertaining to noteworthy persons throughout Eddan.

Sorted into four different branches, each marked by the presence of a gold leaf paperclip, every character receives his own page. The branches are outlined in the journal's index (where the below brackets do not appear) and are underlined neatly by the following handwritten definitions...

HERB GARDEN

(ALLIES)

๐’ž๐“Š๐“๐“‰๐’พ๐“‹๐’ถ๐“‰โ„ฏ๐’น ๐’ปโ„ด๐“‡ ๐“‰๐’ฝโ„ฏ ๐“‹๐’ถ๐“‡๐’พโ„ด๐“Š๐“ˆ ๐’ทโ„ฏ๐“ƒโ„ฏ๐’ป๐’พ๐’ธ๐’พ๐’ถ๐“ ๐“…๐“‡โ„ด๐“…โ„ฏ๐“‡๐“‰๐’พโ„ฏ๐“ˆ โ„ฏ๐’ถ๐’ธ๐’ฝ ๐“ˆ๐“…โ„ฏ๐’ธ๐’พโ„ฏ๐“ˆ ๐“…โ„ด๐“ˆ๐“ˆโ„ฏ๐“ˆ๐“ˆโ„ฏ๐“ˆ.

PROBLEM WEEDS

(ENEMIES)

๐’ฐ๐“ƒ๐’นโ„ฏ๐“ˆ๐’พ๐“‡๐’ถ๐’ท๐“โ„ฏ โ„Š๐“‡โ„ด๐“Œ๐“‰๐’ฝ ๐“‰๐’ฝ๐’ถ๐“‰ ๐’พ๐“ˆ ๐“Œ๐’พ๐“‰๐’ฝโ„ด๐“Š๐“‰ ๐“ˆ๐“…โ„ฏ๐’ธ๐’พ๐’ป๐’พ๐’ธ ๐“Š๐“ˆโ„ฏ โ„ด๐“‡ ๐“‹๐’ถ๐“๐“Šโ„ฏ ๐’ถ๐“ƒ๐’น ๐“‚๐’ถ๐“Ž ๐“…๐“‡โ„ด๐“‹โ„ฏ ๐“‰๐“‡โ„ด๐“Š๐’ท๐“โ„ฏ๐“ˆโ„ด๐“‚โ„ฏ ๐“‰โ„ด ๐“‡โ„ฏ๐“‚โ„ด๐“‹โ„ฏ.

SEEDLINGS

(UNAWAKENED)

๐’ฏ๐’ฝโ„ฏ ๐“Žโ„ด๐“Š๐“ƒโ„Šโ„ฏ๐“ˆ๐“‰ โ„ด๐’ป ๐“‰๐’ฝโ„ฏ ๐’ท๐“Š๐“‡โ„Šโ„ฏโ„ด๐“ƒ๐’พ๐“ƒโ„Š ๐“…๐“๐’ถ๐“ƒ๐“‰๐“ˆ ๐’พ๐“ƒ ๐“‰๐’ฝโ„ฏ ๐“ƒ๐“Š๐“‡๐“ˆโ„ฏ๐“‡๐“Ž.

UNKNOWN FLORA

(UNCLASSIFIEDS)

๐’ฎ๐“…โ„ฏ๐’ธ๐’พโ„ฏ๐“ˆ โ„ด๐’ป ๐’ป๐“โ„ด๐“Œโ„ฏ๐“‡๐“ˆ ๐“‰๐’ฝ๐’ถ๐“‰ ๐’ฝ๐’ถ๐“‹โ„ฏ ๐’ทโ„ฏโ„ฏ๐“ƒ โ„ฏ๐“ƒ๐’ธโ„ด๐“Š๐“ƒ๐“‰โ„ฏ๐“‡โ„ฏ๐’น ๐’ท๐“Š๐“‰ ๐“ƒโ„ด๐“‰ ๐’พ๐’นโ„ฏ๐“ƒ๐“‰๐’พ๐’ป๐’พโ„ฏ๐’น.

HERB GARDEN


CHARACTER NAME

N/C: DEMON

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PROBLEM WEEDS


CHARACTER NAME

N/C: DEMON

Section two info

SEEDLINGS


ADENIUM OBESUM

N/C: DEMON

Section three info

COSMOS BIPINNATUS

N: ORIAS

Section three info

HELLEBORUS NIGER

C: ANDRAS

Section three info

CHARACTER NAME

N/C: DEMON

Section three info

UNKNOWN FLORA


CHARACTER NAME

N/C: DEMON

Section four info
© CODING BY TESSISAMESS
whitefox: (Default)
๐Ÿ…ณ ๐Ÿ…พ ๐Ÿ† ๐Ÿ…ผ ๐Ÿ…ธ ๐Ÿ†ƒ ๐Ÿ…พ ๐Ÿ† ๐Ÿ†ˆ
๐๐„๐ƒ๐‘๐Ž๐Ž๐Œ...
Kit occupies the room on the right of the dorm. The interior space is exceptionally free of clutter and heavily decorated with study posters upon the walls, neatly stacked books upon his dresser, and by various potted and hanging plants including succulents and a Venus flytrap that sits upon his desk. The bed is made, the charcoal grey comforter free of creases, and the open closet painstakingly color coordinated. In his bathroom he uses a half sheer shower curtain decorated by golden florals, and keeps many low-light high-humidity thriving plants hanging around the mirror or sitting on the counter. Altogether, the decor appears very mature...providing you can look past the googly eyes on his bedroom doorknob and the fox-pattern green floor rug next to his bed.

๐“๐ˆ๐“๐‹๐„...
Summary

๐“๐ˆ๐“๐‹๐„...
Summary





๐Ÿ…ฐ ๐Ÿ† ๐Ÿ…ผ ๐Ÿ…ด ๐Ÿ…ณ
๐‘๐Ž๐’๐„ ๐๐”๐“๐“๐„๐‘๐…๐‹๐˜ ๐Š๐๐ˆ๐…๐„...
A slender butterfly knife with a Damascus steel blade and golden roses emblazoned upon the handle.

๐€ ๐“๐‡๐ˆ๐„๐…โœ๐’ ๐“๐Ž๐Ž๐‹๐’ ๐Ž๐… ๐“๐‡๐„ ๐“๐‘๐€๐ƒ๐„...
One pair of soft black leather gloves, a micro tool, and a chaos card equipped with various pop-out locks and picks.

๐†๐‘๐„๐„๐๐‡๐Ž๐”๐’๐„ ๐Ž๐๐’๐„๐‘๐•๐€๐“๐ˆ๐Ž๐๐’...
A notebook Kurama uses to keep track of personal findings regarding the other citizens of Eddan. It masquerades as a botanical study.

๐†๐Ž๐‹๐ƒ๐„๐ ๐‘๐Ž๐’๐„ ๐๐„๐...
A glittery golden pen embossed with golden roses and silver leaves. It dispenses clean lines of jet black gel ink and writes similarly to a fountain pen.

๐“๐ˆ๐“๐‹๐„...
Summary






whitefox: (Default)

๐’๐‡๐”๐ˆ๐‚๐‡๐ˆ ๐Œ๐ˆ๐๐€๐Œ๐ˆ๐๐Ž
KURAMA THE DEMON FOX
TWILIGHT GARDEN
NAVIGATION
BASICS
APPEARANCE & STATS
DAY APPEARANCE


NIGHT APPEARANCE


ABILITIES & SKILLS
THING
Information blurb
THING
Information blurb
THING
Information blurb
THING
Information blurb
STATISTICS
CANON Yu Yu Hakusho
POINT Volume 15, Chapter 138

AGE 16 (Human), Estimated to be between 1016 and 3016 (Demon)
GENDER Male
HEIGHT 5'11" / 180 CM (Human), 7'0" / 213 CM (Demon)
WEIGHT 150 LBS / 68 KG (Human), 210 LBS / 95 KG (Demon)
BUILD Tall, Slender and Athletic
HAIR Red (Human), Silver (Demon)
EYES Green (Human), Gold (Demon)

DOB December 29
BIRTHPLACE Japan (Canon), Skyes, Eddan (AU)
ZODIAC Capricorn
RELATIONSHIP Single
HOBBIES Gardening, Martial Arts, Reading
STATUS Unawakened
RESIDENCE Green Valley Student Dormitory
OCCUPATION Part-Time Employee at Eddan Botanical Garden
CYCLE Senior Cycle, First Year
CLUBS Green Valley Gardening Club, Martial Arts Club
HOME
PERSONALITY
PERSONALITYSUBTITLE

IXFJ-A
ADVOCATE/DEFENDER
  70% INTROVERTED
  50% SI/SE
  63% FEELING
  88% JUDGING
  56% ASSERTIVE
TYPES
Due to the divide between his human heart and demon soul, and because he personifies what it means to "be whatever the situation calls for," Kurama also exhibits many traits that fall into the following MBTI personality categories: ISFJ, INFJ, ISTJ, and ESTJ. He's always assertive and judging, equal parts thinking/feeling, mostly observant with some intuitive function, and mostly introverted with some extroverted function.

Listed below are the strengths and weaknesses from each type that best suit him, as defined by 16Personalities.

STRENGTHS
Honest and Direct
Strong-willed and Dutiful
Very Responsible
Calm and Practical
Create and Enforce Order
Jacks-of-all-trades
Creative
Insightful
Inspiring and Convincing
Decisive
Determined and Passionate
Supportive
Reliable and Patient
Imaginative and Observant
Loyal and Hard-Working
Good Practical Skills
Dedicated

WEAKNESSES
Stubborn
Insensitive
Judgmental
Often Unreasonably Blame Themselves
Extremely Private
Perfectionistic
Always Need to Have a Cause
Repress Their Feelings
Overload Themselves
Too Focused on Social Status
Difficulty Expressing Emotion

Lending his unsurpassed intelligence, deductive reasoning, and innovative strategies to his comrades, Kurama has proven time and again that he is an invaluable asset to the other protagonists of the series. There are, however, two sides to Kurama. While he often acts the part of the levelheaded shepherd who steers their flock, there also rests the soul of a demon lurking beneath his placid exterior.

On the surface, Kurama can appear completely unassuming, a characteristic that is only amplified by his gentle appearance. Successfully masquerading as a natural born human for fourteen years, it wasn't until he stole one of the Reikai's sacred artifacts that he outed himself as a demon thief, and even then his family and his peers at school remained none the wiser to his true self. His youthful countenance also manifests in other ways, of course. Kurama is someone who takes great pleasure in teasing his fellow teammates and friends, who demonstrates such measured control of himself that he can even do so with a straight face. His sense of humor is blunt and unequivocally forthright, pulling no punches, and he approaches fighting in a similar way. Whether in his human form and stooping to making silly faces to break his enemy's concentration, or as Youko and mocking his opponents by playfully throwing their words back at them, Kurama proves that appearances are deceiving.

Unfortunately, Kurama also possesses something of a self-depreciating nature, one that he normally hides quite well, but rears its head at the most inconvenient times. He was willing to sacrifice his own life to see his mother well again, believing that she would be much happier without him in her life. Yusuke prevented this from happening, but then Kurama thanked him by waiving his well-being and taking a sword through the stomach for him, anyway. Of course, Kurama is a fiercely enduring individual and has survived far worse afflictions throughout his life. In fact, above all else excepting his intelligence, his endurance may be his most defining trait. From surviving lethal wounds dealt to his demon fox form and making certain he was reborn again into the body of a human, to withstanding the brutal onslaught of his enemies attacks such as bombs and even savage beatings, he always manages to cling to life.

One might argue that his loyalty to those who have done so much to help him is the very thing that keeps both of his feet out of the grave. From the way that his mother saved him from falling upon broken glass as a boy, to Yusuke sharing the sacrifice of his life to keep Kurama from giving up all of his own, and even the way that he and his friends supported one another in the many trials they faced together, he has surrounded himself with people he feels indebted to โ€” people for whom he must live on.

Not that Kurama was always so protective, of course. Once, a long time ago, he'd been willing to abandon those who were a detriment to his own ambitions, and was even willing to go as far as killing them. He never anticipated growing fond of his human mother, who unintentionally taught him all about human empathy, but it was because of her that he became so unwavering and protective when his loved ones were threatened. He takes great offense to anyone who would hold someone hostage, such as when Roto wanted Kurama to throw their fight or risk having his mother harmed, but he did not falter then. Instead, Kurama found a way to outsmart his opponent, and by utilizing great patience and stalling, he not only defeated his enemy, but permanently put him down for daring to threaten what's his.

In fact, many of the ways in which Kurama approaches not only everyday situations, but also battle, boasts a level of cunning that far surpasses that of his friends or his adversaries. His strategies are avantegarde, much like his way of thinking: always two-to-three steps ahead of everyone else. And while he will willingly go to most lengths to ensure his victory in a fight, utilizing various deadly plants, potions concocted by others that will awaken his demon fox form, and even his own blood, he remains someone who fights honorably.

After hearing Ura Urashima's story, Kurama was willing to go easy on him and spare his life during their match, but that was before he had discovered he'd been lied to. He can be sympathetic to the plights of others, and often his opponents try to manipulate him this way, but failure to disguise such underhandedness and betrayal does not leave room for forgiveness in Kurama's eyes. He finds such people unsightly and pitiful, and even in the wake of their death, whether or not at his own hands, he feels very little for them.

It is in that way he can be seen as very cruel and ruthless, but more frightening is Kurama's ability to completely slow down his heartbeat and erase his emotions from his expression altogether. Even when wracked with guilt at having Amanuma, a young boy, into his own death, Kurama managed to conceal his emotions from his friends and convince them that he was completely fine. However, Kurama does not adopt such a countenance unless he has been backed into a corner or feels his composure is hanging on by a thread. In the case with Amanuma, it was the latter...

The result of which showcased one of the most vindictive acts ever committed by Kurama in his many, many years of living. Not only had his hand been forced with Amanuma's death, but Elder Toguro chose to mock the boy afterwards, an act Kurama could not forgive. Already on the verge of exploding from rage, he finished Toguro off with one quick strike of his rose whip...but the real killer was the seed that he planted within his adversary as he had done so. For, not only is Kurama someone who is good at hiding his emotions, but he is quite masterful at hiding his intentions, too. As for Toguro, he was sentenced to suffer the worst possible fate imaginable for all eternity: due to his healing capabilities, the vampiric Sinning Tree would cause him to forever repeat his worst nightmares.

Because certain evils do not deserve an end as peaceful as death.

Ultimately, Kurama has learned to balance what it means to be both Shuichi Minamino and Kurama the Youko. Possessing the heart of a human that was instilled with warmth by his human mother, and the soul of a demon that was hardened by countless years of brutal conditioning, he has developed into a sort of savage garden: beautiful and nurturing to those who show the proper respect, and treacherous to those who would cross him.
HOME
PERSONA
TEAR OUT YOUR HEART
OVERVIEW
โ–ถ Type(s): Physical
โ–ถ Style(s): Sorcerer, Negotiator
โ–ถ Passive: Dual
โ–ถ Melee: Rose Whip
โ–ถ Ranged: Rose-Embossed Throwing Knives
โ˜ธ ELIGOR
Kurama | ???
Weak: N/A | Strong: N/A

BASIC ATTACKS:
โ–ถ Cleave/Skewer/Bash (Inflicts a small amount of Physical damage on one enemy.)

STYLES:
SORCERER STYLE
โ–ถ Poisma (50% chance of inflicting the Poison ailment on one target.)
โ–ถ Dormina (50% chance of inflicting the Sleep ailment on one target.)
โ–ถ Marin Karin (50% chance of inflicting the Brainwash ailment on one target.)
โ–ถ Makajam (50% chance of inflicting the Amnesia ailment on one target.)
โ–ถ Devil Touch (50% chance of inflicting the Fear ailment on one target.)

NEGOTIATOR STYLE
โ–ถ Tarunda (Halves an enemy's Attack.)
โ–ถ Rakunda (Halves an enemy's Defense.)
โ–ถ Sukunda (Halves an enemy's Speed.)

NAVIGATOR BATTLE-ONLY SPELLS
โ–ถ Distraction ( Allows allies to escape from battle successfully by distracting the enemy. What this is depends on the Navigator.)
โ–ถ Anticipate (Predicts the target of the enemy's next attack. Does not take up a turn, once per battle.)
โ–ถ Scan (Reveals one strength or weakness of any one foe. Navigator decides which one)

NAVIGATOR BATTLE AND NON-BATTLE SPELLS
โ–ถ Surf (Allows the Navigator and targets to walk over water for a short time.)
โ–ถ Fetch (Draws a small object towards the target)
โ–ถ Jump (Doubles an ally's jumping height.)
โ–ถ Dash (Doubles an ally's movement speed.)

SPECIAL NAVIGATOR SPELLS
โ–ถ CommLink (Allows the Navigator to communicate telepathically with other Persona users nearby)
โ–ถ Heart Pulse (Allows Navigator to see a Heart Soul Color, and track Fighters more efficiently.)
โ–ถ Splash (Allows Navigator to breathe underwater for 10 minutes)

PASSIVES:
โ–ถ Dodge (Doubles evasion against attacks.)
โ–ถ Reinforced (25% less chance to succumb to status effects)
โ–ถ Stone Feet (25% less chance to be knocked down from a knockdown or a critical hit)
โ–ถ Demonic Ritual (Healing spells recover 25% more HP.)
HOME
HISTORY
OU & AU
(OU) FAMILY TREE
MOTHER Shiori Minamino
FATHER Unknown (Deceased)
STEPFATHER Kazuya Hatanaka
STEPBROTHER Kokoda
PARTNER N/A

ROADMAP
BIRTHPLACE Makai, Japan
CURRENTLY IN Eddan

(AU) FAMILY TREE
MOTHER Unknown
FATHER Unknown
ADOPTIVE MOTHER Unnamed
ADOPTIVE FATHER Unnamed
SIBLINGS Unknown
PARTNER N/A

ROADMAP
BIRTHPLACE Skyes, Eddan
CURRENTLY IN Green Valley, Eddan

KURAMA
Kurama's canonical history can be found here.

KIT FLORENTINE
Born and raised in Eddan, Kit was a troubled youth who was shuffled as often between districts as he was between families, never knowing the parents who had given him life. No stranger to hardship and almost always alone, he was an easy mark for bad influence, falling early into the clutches of the city's seedy underworld and crime ring. No one anticipated his meteoric rise to power at such a young age, but by the time he'd turned thirteen, he'd already amassed a large enough following of his own recruits to start his own gang.

Theirs was a successful operation that started small with various misdemeanors, but by the end of their first year working together, their petty crimes had become full-blown felonies. When compared to their numerous accomplishments, the dizzying rate with which their operation had expanded and the rapid rate at which his peoples' morality was seeming to diminish was a non-concern.

Until his second in command had beaten a security guard to within an inch of his life.

That was about the time when Kit could see the threads of everything he'd worked so hard for beginning to unravel before his eyes. He thought safely getting the security guard to the hospital and expelling his second from their ranks would be enough, but when rumor reached him that his ex-friend was going to sell out their entire operation to the police, Kit was forced to make a difficult decision.

In the end, he instructed two other members of his gang to "deal with" the traitor. Kit was never certain what became of him and he didn't ask. All he knew and cared about was that, for the next year, things were back to normal, all of their offenses covert, his members careful in every execution.

It wouldn't even be their infrequent slip-ups that would result in his eventual capture...but his own.

After what had happened with his previous second in command, Kit had vowed not to implicitly trust or get attached to anyone again. Not only did he break his vow when he found himself growing rather close to another of the members in his gang, but he'd completely forgotten he'd even made it. They weren't just friends, but an unstoppable force โ€” or so Kit had thought before their grand theft auto operation backfired horrifically and his friend's leg wound up trapped beneath a fallen car.

He was told to go. And he had. But Kit didn't make it farther than the mouth of the garage door before he was tackled to the ground by first responders, and that was that. No questions he asked about his friend were answered kindly, police quick to remind him that if he was so concerned, they wouldn't have caught him fleeing in the first place. And it was with those thoughts haunting him that he found himself before a judge, and then shuttled off to the juvenile detention center.

Bitter and full of resentment, his first two months were hell โ€” for everyone else. His was a path few deliberately crossed, and those that did paid a hefty price for it. But shortly after a not-so-chance encounter with a members of his gang while he was doing community service, something...changed. They had come seeking answers and direction. They were worried about him. And all Kit could think to do was send them on their way again. They weren't his problem anymore. No one was.

And so he concentrated his efforts thereafter on reading everything he could get his hands on in the library and taking all the offered courses the facility provided for its live-in young offenders. He minded himself and what was his, acting out only when either of those things were threatened. And by his sixth month there, he'd seemed almost completely reformed.

He was adopted into a new family officially a few months before his actual release and shortly after he'd turned sixteen. They were a nice couple, confused about how to deal with his criminal history, but determined to provide opportunities for him that he might not have had before. When it came to school, they asked him if he wanted to stay with them in Skyes and he told them he would rather live on campus. They agreed that it would be good for him, and when the day finally came to say goodbye to the detention center, Kit didn't look back.

After everything, the shape of his future was once again unclear. Whether something deadly or something beautiful would blossom out of all the dirt he'd trudged through, only time would tell.
HOME
FASHION
FASHIONSUBTITLE
PLAYER INFO
JOEY — HE/HIM/HIS — EST — MOONFLOW
THEABYSSALDARK@GMAIL.COM — PLURK: BIZARRETOWN — DISCORD: JOJO#1374
© CODING BY TESSISAMESS
whitefox: (Default)
๐Š๐ˆ๐“ ๐…๐‹๐Ž๐‘๐„๐๐“๐ˆ๐๐„. ๐‘๐„๐“๐‘๐ˆ๐„๐•๐€๐‹ ๐’๐„๐‘๐•๐ˆ๐‚๐„๐’...
...๐๐‹๐„๐€๐’๐„ ๐‹๐„๐€๐•๐„ ๐€ ๐Œ๐„๐’๐’๐€๐†๐„ ๐€๐…๐“๐„๐‘ ๐“๐‡๐„ ๐“๐Ž๐๐„.